Monday 2 November 2015

3D CGI Animation

For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing.Finally, the animation is renderd.

The equipment that is used for 3D CGI Animation is the same as the equipment  that is used in 2D Animation and that is a digital scanner, digital camera, drawing tablet.

Its much more realistic than traditional animation. Its a lot more you can do in 3D than in 2D. If it isn't done properly it could be disastrous. Also, with games, not everybody has complete access to the game. You still need advanced video cards and higher memories.


 The first use of 3D Wireframe imagery was in its sequel, Futureworld and this was made in 1976, which featured a computer-generated hand and face created by then University of Utah graduate students Edwin Catmull and Fred Parke




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